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・ Rick Kirby
・ Rick Kirkman
・ Rick Kittles
・ Rick Klassen
・ Rick Klaw
・ Rick Kline
・ Rick Knapp
・ Rick Knickle
・ Rick Koerber
・ Rick Kogan
・ Rick Kolowski
・ Rick Kosick
・ Rick Kowalsky
・ Rick Kozak
・ Rick Kranitz
Rick Krebs
・ Rick Kreuger
・ Rick Kriseman
・ Rick Krivda
・ Rick Krueger
・ Rick Kruys
・ Rick Kuhn
・ Rick Kulacz
・ Rick L. Eddins
・ Rick L. Edgeman
・ Rick L. Farrar
・ Rick Lackman
・ Rick Ladson
・ Rick LaFerriere
・ Rick Laird


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Rick Krebs : ウィキペディア英語版
Rick Krebs
Richard S. "Rick" Krebs (born October 9, 1949 in Reading, Pennsylvania) is a role-playing game and simulation game designer.
His initial game design was in the early 1960s when he created simulation games using toothpicks, American plastic bricks, cardboard chits, bingo chips and the box-like design of his bed quilt (buildings). The periods covered by these rules began with medieval & fantasy knights, through gangster wars, and continued into modern warfare. His mother frequently commented that Rick used to get in trouble with the neighborhood kids, as he was always changing or making up new rules.〔Baker, E. J., online and email interviews of subject, during November 1983
〕 Briefly, putting aside his toys and games, Krebs trained as a social/cultural/intellectual historian, and received a B.A. from Albright College in 1971. His senior thesis was on the biographer/journalist/historian, Burton J. Hendrick.
==Game career==
Rick Krebs is the original game designer for TSR, Inc.'s ''Gangbusters'', a historical role-playing game set in the 1920s.〔Swan, Rick. ''The Complete Guide to Role-Playing Games'' (St Martin Press, 1990).

Krebs's professional involvement in the industry goes back to a fantasy fanzine ''Phanta Carta'', and the first edition ''Advanced Dungeons & Dragons'' game, where he contributed to and is credited in the Preface to the 1979 ''Advanced Dungeons & Dragons Dungeon Master's Guide''. He also wrote the articles, "D&D meets the Electronic Age" and "Non-player characters Have Feelings Too" for ''Dragon'' magazine.〔Dragon Magazine Archive, March 12, 2009, by John Videll. New Paizo Product〕
Founded and operated the original Gamer's Guild game store from 1977 to 1982. During this time created ''the Krebikoff Gambit'' for use in the Cosmic Encounter board game, designed a simplified rule set for space gaming with miniature figures, and rules for English Civil War military miniatures.〔
In the mid 1990s, he worked on the play-by-mail game ''ElderLords'' (based on his D&D campaign), promoted and designed adventures for the computer game ''Eamon adventures'',〔online, http://www.lysator.liu.se/eamon/list.txt,〕 created and programmed ''Radio Horse Racing'', a computerized horse racing simulation, created the 'rainbow doozi' cyber creaturatons 〔online, ( Creature village )〕 and refined several artificial intelligence computer games. Maintained a correspondence with Gary Gygax from 1975 until Mr Gygax's death in 2008.〔private letters and emails between Gary Gygax and Rick Krebs, 1975-2008〕 Created and produced "Foam Wars" gaming system.〔() Foam Wars〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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